Don't care if it's a 13 years old game, also that no one cares for what I'm about to post. Like I said, google doesn't return any results on someone having enabled the console in this game.
Setting a goal, devising logic or means to achieve it and doing it. The purpose of this topic isn't: scanning memory with CE, debugging values you found via scanning, telling me I could've done this easier this way or used a trainer to fast-up the process. While at it, I've also found a list of commands and variables you can tweak to make your life easier. Took me several hours (started at midnight, finished at 5.00 in the morning), but I've got the hang of it. Found out where the console functionality is, how the functions are called and devised some logic which I'd replicate in The Witcher. One of them is Neverwinter Nights, which also received an upgrade, the Enhanced Edition being available for download. The game runs on Aurora Engine, also used in other BioWare titles. In order to get any leads on the console (I knew there would be one), I did a little research. Well, as you'll see, I've had other plans. It's like trainers are enough for people to just play the game and nothing else.
The only thing I could find is stuff related to Witcher 3. What I meant with that last bit: if you google up this game title online you'll find trainers, videos that teach you how to do this and that, but no reference on a CONSOLE enabler or at least a mod that would lead to that. Secondly, I'm into things that have never been done. Well, first-up, I'm curious what developers always leave behind. This will be one of those posts where you'll pretty much ask yourselves why is this guy still doing it. Vendor: Steam (compatible with the PROPHET release)ĭecided to give this title a go, courtesy of Netflix and their Season 1 movie, which I found quite entertaining.